Announcing the first pass at Team 51 accessibility standards. Spread the love.
Through the rosy lens of memory, learning HTML and Photoshop back in the day was a breeze. Now I’m learning new tech, and it’s hard. Maybe you’re in the same boat.
You may have heard of Figma recently. It’s a web-app (with a hybrid-native version) that aims to solve the same problem Sketch solves: make it easy and fast to design and prototype software. When two […]
“Sometimes it’s a little better to travel than to arrive.” ~Robert Pirsig, Zen and the Art of Motorcycle Maintenance I interview a lot of designers in the course of any given week. Less than half […]
Dave Martin is one of the world’s most experienced distributed designers and design leaders. I first found out about Dave’s work by reading one of his old blog posts where he described the challenges when […]
I don’t have a formal design background. I had to learn everything the hard way through the usual methods. Diving into, or letting myself get thrown into, the deep end of the pool. Working hard […]
I learned how to change the oil in my car before I could drive. Twenty years later, I still change it myself. Sure, I could have someone else do it in the same amount of […]
This post originally appeared on filippodt.com. Wikipedia defines a silver bullet as “a metaphor for a simple, seemingly magical, solution to a difficult problem”. Working in product development, I have come across my share of […]
Kelly Hoffman: Design is now so many things! At its essence it’s identifying and solving problems. / Pablo Honey: Design is a practice that strives for better “(blank)” with the right balance of form and function. / Ian Stewart: Design is like drawing the essence out of something, for someone. It might be a message, a flow, or a form. And then delivering on it.