Unifying the UX with Emails

Consider this: Dinner time is fast approaching. Your pantry is bare. You need to go to the store to buy the ingredients for dinner. How would you define your journey to purchasing those ingredients? Where does […]

Designing mobile native first

One design technique that I’ve heard casually mentioned here at Automattic is to design the product or feature you’re working on “native first”, or better yet, “mobile native first“. Mobile has been a priority at […]

Projecting trajectories

Updating a brand can be a difficult process. On the one hand, coming up with a new brand is difficult enough because of the blank canvas syndrome, but updating one; well that’s a wholly different […]

Improving Accessibility with Dynamic Font Sizes

We’ve been working on a number of accessibility improvements to our apps for Android and iOS. Here’s a look at how dynamic font sizes are making our apps easier to read.

Insignias y team building

Would you like to read this post in English? Google Translate does a pretty good job translating it! Una de las cosas que más me gustan de nuestro equipo de Happiness es la increíble complicidad y […]

To be a design-led company

What brought Automattic success in the past won’t be what brings the company future success. Learn about Automattic’s commitment and journey to becoming a design-led company, scaling design to have broader reach and impact in newly collaborative ways.

A Store Story: From features to flows

Fairly recently, I went through a rough time at work. I was working on a project that seemed to go on forever with no end in sight. The scope kept growing, we designed for all […]

Balancing Options vs. Overload

On WordPress.com, one thing we’ve been focusing on is making themes that just work. It’s a bit of a balancing act; it’s very tempting to allow customers to control every aspect of their theme, because […]

Mobile design or the lack thereof

Before the era of WordPress there was a time when Macromedia Flash was the industry-leading web design solution. Today, that sounds like madness but back then, the world of Flash offered design possibilities that were […]